« Value creation, with feeling | Main | Hands up for a better burrito »

March 30, 2009

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8348f889253ef01156ea9dba1970c

Listed below are links to weblogs that reference Spore and the changing game experience:

Comments

jeffrey carver

'if you applied usability rules to game design you'd end up with a big red button that says push here'

Actually, this describes quite accurately a recently popular mechanic in some games called 'quick time events.' In an effort to have a more cinematic delivery, the game plays a cutscene where the player is, for example, required to press X when 'PRESS X' flashes on screen. It is supposed to play like an interactive movie, but instead gamers are reminded of how one dimensional and insignificant their actions are.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment